A little side project for my spare time. I want to make a little 2.5D brawler single level prototype. I'd call it Cyberpunch, but I'm pretty sure someone already came up with that.
The goal is to learn PBR in games, and a bit of Unity/U4. For my own artistic culture, and freelance jobs for games do pop up from time to time, so it's nice to practice those skills.
So yeah basically it's just for fun.
The concept is pretty loose, because I can and because I like to try things as I go.
Feel free to say Hi, or say it's crap.
Replies
@LSheridan I agree. I think it's probably accurate enough but it feels wrong. So I will try to fix it.
@JordanN The front image doesn't necessarily convey volume very well. Does it still strike you as wrong in the other views.
The model is an anatomy study I did a while back. For me it's a the point where it's good enough. I don't think it's perfect, but I do think I could spend my whole life tweaking it, I won't be able to make it perfect. Criticize it as you should, you are probably right, and I will listen but I won't necessarily change the model. I only have an hour a day to work on this, so I wan't it to move forward. Good enough is fine by me. Of course if it's wrong I'll try to fix it.
Started adding meshes to start problem solving the clothes.
Volume wise or detail wise?
Tried to block things out, it doesn't look that great.
I was really into the big shoulders for the jacket, but once in 3d it's not so great. Even the silhouette isn't cool.
I need to come up with another design.
do a search for the costume designs for those movies since a lot of people in the capital seem to wear clothing that can be strong in terms of the shapes.
Do a search for Effie specifically since she wears a lot of clothes that accentuate her shoulders like what your trying to do for your character right now. Hope that helps :poly136:
I think what might help is accenting the female curves more with her clothing. In addition, the cyberpunk style to me always seemed to be a blend of showing off skin, technology and weird clothing styles, so if you add in some form of technology that might help as well.
I think I'm going to make changes to her body shape to be more feminine.
I wanted to make a brawler character as well and I think it got kind of lost in this iteration. It looks more business like than brawler like.
So I'm going to try to make it work a little better. The shirt is going to change, and the jacket as well.
@praetor187 Thanks for the comment, I'll look it up.
@tristanCarter I think I will add some technology in the design, it may help sell the overall mood.
Here's a quick render in Blender from the close up of a Zoey's hand. I even subdivided that triangulated game mesh and those details popped up:
that's because I used zoeys hand as reference. I really like the relaxed pose they did. It feels natural and feminine. I posed a mannequin hand in zbrush, dynameshed it. Than I redid the topology to add it to my base mesh. I'm looking at pics of Kerrigan deserved posted at cghub by Dominic Qwek for ref for the new body type. You can use volume and shapes as ref right?
I figure as long as you sculpt or model things your self it's okay? if it bothers someone I can sculpt them in an another stance.
I really suck at hands(that's why I use ref!) You can see here that my high poly doesn't look as good as Zoey's low poly hand. No nails because I'm thinking I might do them as a separate subtool. Might be a good opportunity to make a big hand study. The hand kind of bothers me now.
Anyhow made some big changes to the body shape to be more heroic. With big changes things need to be tweaked.
And some blocking out of the pants.
Last post, maybe then.
Last update to the model for now.