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Texture import in Marmoset 2.03

polycounter lvl 11
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Guedin polycounter lvl 11
Hi,

I ran into an issue with Marmoset and I've got no idea how to fix it so far.
When I'm loading a map created in Substance Designer, into Marmoset toolbag 2.03, it apears the maps is lighten up.
I tried to create a map only in Photoshop and load it directly into the engine and I got the same issue, so I suspect there's something wrong with Marmoset. While I can compensate it into photoshop, it can be really annoying for height map for exemple.

Is there a button to check or something I need to pay attention ?
Thank you in advance

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