Hi guys, I have a problem. I'm modelling this cube to use as a prop in a game my group is working on. After modelling it from a single plane, I unwrapped it, triangulated it and brought it into Sculptris to test the painting function of Sculptris. However when I brought the model it the faces that I was looking at directly turned transparent (as per the picture below)
This isn't the first time I've encountered this, and I was wondering what went wrong in my modelling process. Any help on this would be appreciated.
Thanks!
Replies
Ah, I'll see what I can do about the wrong section thing. Also yeah, I thought it might've been flipped faces. Problem is, google hasn't been helping much regarding backfaces and stuff.
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Editing_polygons_Reverse_polygon_normals.htm,topicNumber=d30e163811
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Display__Polygons.htm,topicNumber=d30e65394