JAYSUS, LET FLY ON THAT INFECTED! THERE'S PLENTY OF TIMBER ON THE LINE! (click for link)
...Or you
could let fly, if I could make that hurley replace the baseball bat in L4D2.
I was hoping to release this today, but though I've been through a ton of tutorials I can't even recompile the standard bat and get it to show up in HLMV, let alone replace the bat and pack a .vpk.
I'm using Crowbar (AWESOME TOOL), Blender Source Tools (EQUALLY AWESOME), GCFScape and VTFEdit (the old reliables!) and Blender... but the labyrinth of Valve's material and model systems have defeated me - I can't figure out how to replace the bat view model with my hurley.
Can anybody help me? I'm looking for clear instructions on replacing a L4D2 view weapon with a hurley made in Blender using modern tools (eg. Crowbar and Blender Source Tools)- or somebody who can show me how to accomplish the swap, or somebody who can do it for me... I'd really like to get it out today.
Here's the .blend and textures (.tgas and .vtx and vtms).
I'll leave a list of the tutorials I've read and followed below, to show I've made an effort to get this running.
Whatever may happen, hope you guys have a great St. Patrick's day!
--Rev
https://developer.valvesoftware.com/wiki/Blender_Source_Tools_Helphttp://forums.steampowered.com/forums/showthread.php?t=1536668https://developer.valvesoftware.com/wiki/Creating_worldmodels_from_viewmodelshttps://sites.google.com/site/zeqmacaw/tools/crowbarhttp://l4d2.gamebanana.com/tuts/10739http://l4d2.gamebanana.com/tuts/11118http://steamcommunity.com/sharedfiles/filedetails/?id=155101824http://steamcommunity.com/sharedfiles/filedetails/?id=159047840https://developer.valvesoftware.com/wiki/Viewmodels_in_Blenderhttps://sites.google.com/site/zeqmacaw/tutorials
PS: Apologies for any dupe posts - as I say, I'm trying to get this out asap!