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1st bad Hi=res texture attempt looking for crit and advice

polycounter lvl 6
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Stu2Prof polycounter lvl 6
So I've been trying to learn mudbox recently and have just completed a project trying to replicate a samurai mask. It didn't get to a level that I think is good but it was a learning process and I am limiting the time I spend on each individual 3d project I do.

I would like to build on my knowledge with the next project. To help me further my learning I am posting it here to get some feedback on how I should improve and what to do next. Thank you!

P.S. Can anyone recommend a particular lighting setup I should use in Mudbox? It seemed that the effects of the different light setups in Mudbox drastically changed the look of the textures and I dont know which one I should use.

The reference:
N8SwCl4.jpg

The model:
RmnfvMy.jpg
ftXgneE.jpg
YdCAKdA.jpg

BeXte9O.jpg
MWhz29L.jpg

The textures:
Diffuse
eDhIabX.jpg
Spec
FLu4Q77.jpg
Normal
Fu8Tzwa.jpg

d6YY34E.jpg

The Stencils:
GxDJNBe.jpg
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