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Beyond the clouds

Hello everyone,
im not a fan of animations ~ of myself. I would really love to master this task, but it is very difficult and after every try, I get agressions, because I am a perfectionist - but I want definitely get it.

For this "lesson", I decided to animate this plane. I thought it is relatively simple to animate.

https://www.dropbox.com/s/f4u38moej5ve1r2/Screenshot%202014-03-15%2018.38.42.png

Now my real question. What do you think? There is something missing, but I dont know what. Something essential :/
Here is a version without any stickers and even lighting.

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/t31/1669909_669785323081629_1772059610_o.jpg

Replies

  • CarlK3D
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    CarlK3D polycounter lvl 7
    Looks pretty good to me, that blender lighting is really nice
    Only thing that looks of to me is there's clear dirt and scratches but no grime and rust around the edges of the scratches
    It looks Worn but also clean, design is great
  • Nomad6
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    Nomad6 polycounter lvl 4
    If your goal is animation, you could add a rotor.

    Edit: Nvm, just saw the jet exhaust :)
  • DWalker
    When animating aircraft, remember to bank the aircraft as it turns. The engineers lurking out there would use tan(bank) = TAS^2/(r*g), but angle (degrees) = (speed(knots) / 10) +7 is probably close enough for your needs.

    I'd also mention that your controls surfaces need to move appropriately, but then I noticed that you don't seem to have any other than the rudder.... Wings need ailerons and horizontal stabilizers need elevators. (You could always use small rockets for 'vectored thrust' like the do for spaceships, but you don't seem to have those either... wing warping is another possibility (where the wing actually twists), but that really doesn't fit this design.)

    Do a search for "aerial combat maneuvers" and you'll find some nice images with 'ribbons' showing the attitude of the aircraft as is maneuvers.
    Displacement_roll_with_instruction_diagram.PNG
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