So, Any advice of starting to learn anatomy from 0? I have no idea how to start. Also, i already accept the facts that i have to draw, and will do it.
But i also want to learn Zbrush, at least something. But what to sculpt in Zbrush?
Should i draw first skulls/heads,to study about heads what i can, and then to try and sculpt in Zbrush?
How someone can develop as character artist or to have something anatomy knowledge and to be able to sculpt characters in Zbrush, in 3 years?
Replies
If you can't find a model etc. posemaniacs.com is good for gesture drawings but I wouldn't use their images as anatomical reference in longer studies. Photographs would be needed for that.
EDIT: If you can afford, Scott Eaton's courses are awesome as well.
To answer your questions directly, though:
Anatomy studies. Select a region of the body and start sculpting it. You'll screw it up and it won't look right for a long time, but that's okay. With more practice, you'll start to understand how to represent certain forms.
Do both. If you take some art courses or talk to some fine art people, some of them will tell you that learning to draw teaches you "how to see." That sounds like a load of bullshit at first, but what it really means is that drawing teaches your brain how to analyze and represent simplified versions of three-dimensional forms that you see in the real world. That translates into an understanding of how to draw those things without them looking weird.
It just takes lots of hard work. That hard work consists of practice, research, and actually applying the skills you're learning by practicing even more.
So to gather every book/video out there, and Start to draw heads and then use Zbrush?
'Figure drawing for all it's worth', learn the planes of the figure in polygons (as Joao stated just there), then after that expand.
Its so tedious to look at something and sketch it over and over again until it looks right but unfortunately thats how i have to do it. Im not sure ill ever get around this personally, as ive done lots of life drawing, studied anatomy, sketched adn sketched and sketched. Im now of the opinion that some people are just really good at reproducing proportions etc.
That being said, there is no doubt practice helps alot, by practive i mean, taking for instance an ear, and sketching it over and over until it looks right. If you drew a body part 30 times a day for a month straight, im pretty sure you could sketch up a human with pretty good proportions without any reference at all.
Its a tough realisation for me, but without alot of hard work, ill never even be close to some artists who have got it down "naturally" or "inertly".
so if you suck, get working.
Should be taking my own advice
100% agree. But don't bother memorizing names by rote 'cuz it could be boring and counterproductive for you.
Better to use google images to understand the pertinent muscles (important to your sculpt) in isolation. Because muscles overlap and attached to different bones. In my self teaching experience, it's easier to digest the data this way versus just relying on an anatomy book.
Good to identify by name:
- to help you identify what to add or missing in your sculpt/ model
- help identify details in a photo ref
- help you critique another artist's work without being vague (you can just give them muscle name and they can research it themselves further)
Still spending time studying myself and just realizing today I might have to include studying veins and arteries in the future.
This mornings "muscle-of-the-day": brachialis
It will be not be a problem to memorize the names of the muscles and bones too.
But I'm not sure about the process of studding. I already have every possible book out there. But there a bit to complex for me to understand.
Edit:
I think i have to many books. and i am confused which one to follow and stick with it.