Yeah! I actually wanted to know the differences between zbrush max and maya in both object and tangent space. I know compared to maya zbrush inverts the green and blue channels but what does each channel refer to?
something like..
Software R G B
Maya x y z
Max x -y z
Zbrush x -y -z
Replies
something like..
Software R G B
Maya x y z
Max x -y z
Zbrush x -y -z
Am I doing this right?
These numbers are for object space maps the only ones I know...