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Flipping static meshes on Xaxis

polycounter lvl 17
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whats_true polycounter lvl 17
Im working in Cryengine, and am wondering if you can flip the meshes? Like, Im making a building, and I just want to make two sides of it, and duplicate the sides around it.

In unreal, Id just grab one side, flip it by -1 on the X axis, and bam, I got my other wall side. No need to place another mesh in. Now, I don't see anyplace you can do that here. Does Cryengine not support that?

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  • e-freak
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    e-freak polycounter lvl 16
    Mirroring is not possible in CryEngine. In general, while you can do non-linear scaling, I would avoid it.

    The quickest way is probably to just flip your mesh in Max/Maya (make sure the normals are correct).

    (big fan of your folio, can't wait to see what you do with CryEngine :))
  • whats_true
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    whats_true polycounter lvl 17
    Awww, so sad haha. Well, thanks man. And thanks for the compliment! I'm working with a client right who's using the cry engine. So far, I realllly like it. Just need to learn more about it to get the most out of it ")
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