Hey all, ive been working as a 3d artist for a couple of years now professionally in arch viz and augmented reality. Unfortunately my hdd crashed recently so ive had to start a whole new portfolio! :thumbdown:
At the moment im making the transition from visualiser to game artist so i would love feedback from anyone here on my portfolio and possible tips for things i need to add so on...
you can view my portfolio
here
thanks in advance
i look forward to hearing from you all
Replies
Car: I'd honestly not add all of the unnecessary Photoshop effects. It's completely ruining it.
UDK Level: Looks like it took you 30 minutes and you called it done. You're going to have to try a lot harder than that to impress a potential employer. You should also have some screenshots of inside the level. I really don't want to see your blueprint sketch or your BSP blockout.
Barrel: Ease back on the noise. You have some unnecessary edge loops as well. But seriously, I would try for something a bit more complicated and impressive than a barrel for a portfolio piece.
Your portfolio should be your greatest work. Not just something you throw together in 15 - 20 minutes. You WILL be judged on your weakest piece. Also, checkout Marmoset Toolbag 2 for professionally presenting your work in a realtime application.
Take a look at some of the other portfolios out there. This is your competition. You have a ways to go still. The good news is you can get there! But it's going to take a tremendous amount of hard work and dedication. Make up your mind before you start if this is really what you want or not. And then plunge forward as hard as you possibly can!
On your portfolio you have this posted. "3d artist is not my job description, it is my passion..." PROVE IT! And in the meantime, hang in there! Keep on going through tutorials, asking questions and posting your work on here for critiques! We're here to help each other.
Trust me i know ive got a long road ahead of me but im using every second i have to get this portfolio in order. Ill check out marmoset toolabg, i already use marmoset skyshop for unity which is amazing for shaders and realtime reflections.
The problem ive found with looking at most peoples portfolios online is a lot seem to be working professionals with a serious amount of skill and experience behind them. Always hard to create that "first" game art portfolio because you have no idea what employers want to see... I had the same issue when first applying for visualiser jobs.
Anyways hopefully the friendly people of this forum will help me out