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Thought I'd share some of my recent character WIPS on here to get some feedback and hopefully even develop the characters a little further. Thought I'd start with this native american sci-fi mechanic dude, heres a wip zbrush screen I took a few days ago, cant get a bpr without my computer crashing for now. Still some place holder stuff in there atm, like the hair and the pipe wrench just being stuck to his side. Feedback welcome, love hearing what people have to say on here, will prob update the sculpt over the next few days, stay tuned!
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Other than that I think his design has a nice feel to it.
slosh: yeah the wrinkles are a littler odd atm, been messing around with some sort of cybernetic augments to the face so fixing that next.
tarickTDS: yeah doing another pass on the whole sculpt, wrinkles will be added
Thanks again for the feedback!
Took bout 7 hours, got inspired by some of mr. Adam Fisher's sculpts, a little rusty with zbrush but yeah didnt wanna spend more than 7 hours on this dude, crits welcome
Moved the legs about, the main prob in the last update being the crotch area of the trousers hanging a little too low, they were close to half way down his thigh lol
sagged the pants area of the trousers a little more in the back but i think thats ok, not sure now, feedback welcome
Hair still placeholder etc
getting the low poly together next
thing on the right is just a quick fibremesh i threw on, prob export the curves out into max to start getting the low poly hair together
Theres plenty of stuff I'd like to go back to now and change but I think its prob best to take what I've learned from this dude and carry it into my next project.
The character as is looks like it's a dusty miner or underground constructor of some type. The hair material should be more matte in that case, and his lower outfit should be more dirty when compared to his arms/hands. This could be a good opportunity to tweak the color & saturation up from the legs (darkest & dullest) to the torso (richest & brightest). I'd expect the boots to be more matte as well... ...if that's the kinda look u r indeed going for. Keep at it!
BradMyers82: agreed
shotgun: yeah good point, I'll try having a look at the normals, might be the lighting and or spec/gloss maps too, will have a look, agree bout the hair and other stuff too, thanks dude
neilberard: yeah definitely will have a look at those, thanks
also heres a few images from the 2nd chronicles of riddick film i mentioned earlier, not the best pics i was hoping for but hopefully you get the idea, loved the look of the mercs in that film, third pretty cool looking too imo, anyway will try getting an update on this dude asap, thanks for the comments
http://img4.wikia.nocookie.net/__cb20130407183104/riddick/images/d/d8/Slide16.jpg
http://moviesoothsayer.files.wordpress.com/2010/08/chronicles-of-riddick-2.jpg
http://img.moviepilot.com/assets/tarantulaV2/long_form_background_images/Chronicles-Of-Riddick_1389878555.jpg
I'm moving on from today but feel free to give any feedback as I might go back and add anything that could improve it. Looking at it now there's plenty of stuff I would have done differently, time to move on though I think.