Hello everybody!
I´m need your help pimping up my portfolio. Any suggestion is welcome! Like, what should stay/go! Need more work (model/textures) or better pictures? Tips and tricks that can help.
http://patricksvensson.blogspot.se/
Best regards
Patrick
Replies
Regarding your work I think you need to take an other pass on all of your weapons. The material definition isn't there to 100% (some better then others). And the're just that, guns. Non of them tells you a story, again some are better the others.
If you want to work with other stuff, like environments, you need to show that. I think your work is pretty solid (taking what I said above in account) but you're hard to hire as your folio is right now. As an example, our 200+ studio wouldn't have a position for you. If there is a gun that needs to be done or re-touched it would be done by either character art or vehicle. Everything else is outsourced.
So to progress you should try to think of what you want to do, what you would be good at and enjoy. Put together a game plan to make that happen. If you want to get into environment art it's pretty much just one scene that's needed. Something that's fleshed out enough to show all of your skills.
but most importantly this is not a portfolio, there is no resume and you dont even have any contact information there.
some stuff is even in Swedish since its an .se address. like "posted at m
Just need a bit more help from you guys. Of my work what should stay up? Redo some texture work? And what should i lose. The sackboy I get needs too go.
As for sites I can recommend using thumblr and turn comments and everything that's "bloggy". Check my site, it's a free theme that I changed some colors on.
I also be looking at some free websites, but not that much
AND also I have played around with my SR2- Veresk and did a new specular for it.. so maybe will show some progress on that later
sltrOlsson, fun to see that you too went to PSQ