I'm working on a Fast Attack Ship (FAC) for a Naval RTS project, using a realistic-ish scale of things, and Unity3d. But I'm stuck on the texture. I've not textured a ship before, let alone a realistic one, and really have no idea what to do. I tried adding "smears" coming from the plateline seams, but that ended up looking a bit overkill.
My main problem are the large flat surfaces. being a ship with reduced radar crossection, most of its outside surfaces are flat and smooth. Haven't textured the Sea-RAM turret on its back yet, but that's an easy one and won't be a problem.
The RTS's camera will be relatively close in by default, the 260m long battleship will span most of the camera on default height. This ship is 55 meters long, by the way. You can zoom out quite a bit, and zoom in a lot too.
I have a bit of space left on the UV Map as well, so I could add more detail to the mesh.
The lighting in the render is a close aproximation to the lighting of the game itself.
Edit: Textured the Sea-RAM turret.