This Is a mech that we have to high poly model in three days and is almost done. Just another pass for details and it should be finished. Along with reference
The high poly looks good, though the edges are way too sharp. It was never going to bake well.
What did you render the low poly in? It looks flat shaded, has really hard shadows and has pretty bad aliasing.
I'd render it in marmoset, if you're not already.
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What did you render the low poly in? It looks flat shaded, has really hard shadows and has pretty bad aliasing.
I'd render it in marmoset, if you're not already.
Take a look at this:
http://www.marmoset.co/toolbag/learn/pbr-practice
http://www.marmoset.co/toolbag/learn/pbr-theory
Also I wouldn't use a black background for your renders. I'd use a dark grey.
This is the old color layout for Hades. I've changed a good amount of his diffuse on the low poly version. Here's the original sculpt anyway.