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(Ce3) Sci-fi Street Scene

polycounter lvl 4
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Demogorgon polycounter lvl 4
I've decided to start a new scene to push my modeling and texturing skills. I've decided to go with a sort of sci-fi/modern twist to the scene.

Here is what I have so far.



rza3.jpg
t0pk.jpg
thw2.jpg

At the moment I'm finding it hard to find references to push further the sci-fi feel. If anyone has any references or feedback please feel free to comment here.

Replies

  • Rabant
    Right now it looks more on the Modern side then it does Sci-Fi. I would start adding elements that are almost over the top Sci-Fi so that it has a good balance with the more traditional yet modern building style. Maybe a bunch of random cables going from one part of the wall to another, who knows what those are connecting. Maybe some sort of computer terminal by the subway entrance. Since its fairly dark scene, maybe have the terminal be heavily lit by florescent or neon lighting to really bring a different dimension with light colors interacting with the enviro.
    There is a lot of Sci-Fi environment concepts out there as well as a lot of Sci-Fi games that you can draw some more inspiration from.
    As far as seeing models and textures to crit, well, from the view that you have provided, its a little difficult to see. If you can provide more detailed shots, that would help in providing an accurate crit.
  • luge
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    luge polycounter lvl 4
    Rabant hit the nail on the head here... this looks purely modern, not sci-fi at all. Definitely need to add some sci-fi elements. With the style of what there is now, I'd take a look at Deux Ex: Human Revolution for some inspiration as to how to make it sci-fi yet keep the modern look as well. And I also agree that in order to really crit what you have, we need more shots. more close-ups. and lightening the scene a bit would help.
  • Add3r
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    Add3r polycounter lvl 11
    What Rabant and luge have said, many times over. Couldnt have put it any better myself. Also, I notice the glow you are using on your light sources is a tad much right now is definitely overshadowing and hiding the art behind it. Trick with glow (speaking from a technical artist stand point) is to have it create that ambient, light hitting eye effect, but not make it overly noticeable. If that makes sense. Right now its like "yeah, hes got a bit of bloom/glow". Just a thought, I think it just needs a slight reduction/tweak.

    Other than that, this scene has some serious potential to be awesomesauce for the portfolio. I saw take what has been said and really grasp it if you are selling the modern feel with a sci fi fusion. I think its an awesome theme that is unique enough to stand out, as a lot of people right now are just diving head first into that everything is metal and much bigger in the future, style sci fi.
  • Demogorgon
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    Demogorgon polycounter lvl 4
    Thanks for the feedback so far. I've taken all of your feedback into account and will start to adjust my scene. The hardest part is making the sci-fi stuff mix and fit well within my scene. Over the next few days I will go over a few ideas to bring a bit more sci-fi into the lowerparts of the street.

    Thanks again for the feedback.
  • Clark Coots
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    Clark Coots polycounter lvl 13
    Hey Kieran! Its looking nice! you could look at Blade Runner from some Sci-Fi/Modern look.
  • Demogorgon
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    Demogorgon polycounter lvl 4
    Cheers buddy!

    Here is a quick mockup of the sci-fi building, it still has alot of work to do, but I like the general direction it is going.

    7dc7.jpg
  • Demogorgon
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    Demogorgon polycounter lvl 4
    Just a small update, finished off a few models that needed texturing. Updated the corner building with some extra floors.

    cba7.jpg

    gj7f.jpg
    2lgc.png
    c802.png
  • Demogorgon
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    Demogorgon polycounter lvl 4
    Started working on the corner building. I still have alot of work to do to get this building looking right. I also added in some quick placeholder items to give an overall feel for the building.

    0ffc.jpg
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    Loving this so far.
  • leleuxart
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    leleuxart polycounter lvl 12
    I'm with Alex. I'm liking where this is going.

    What's on the ground though? Is that a wet part? It's very bumpy and some angles make it look like wet stones or something.
  • Demogorgon
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    Demogorgon polycounter lvl 4
    I´ve been playing around with cryengine´s new rain entity i forgot to remove it while taking pictures. I planning to add puddles to my scene to show that it has been raining.
  • Rabant
    This is looking much better. As for worrying how to blend the modern with the sci-fi element, maybe go a bit of a dystopian cyber punk route where as technology advances, we just bolt new tech and structures onto existing ones. It seems that you are going in that direction already. Keep it up and I will be looking forward to seeing future developments.
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    I have to say, I like it like i said an hour ago, but I think you could work on adding some better metal material definition and details, i know youre prolly in early stages but you could up your spec values and maybe overlay some more spec varation. It reads like dirty plastic in those renders which I know are not the exact same in udk (i dont think) I also would change the color of your too yellow orange light a slight bit and make it more orange.

    I think one thing you nailed is those signs as far as design and look, it's great.

    I know this is early so you prolly don't even need crits too much yet but just keep going and do what you like because you have a good eye.
  • luge
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    luge polycounter lvl 4
    i am loving this so far. my main issue is, it still feels very modern. maybe look up some bladerunner and take a look at that a bit.
  • Demogorgon
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    Demogorgon polycounter lvl 4
    Cheers guys for all your feedback. Yeah the one problem I always have is my spec maps, I still need to work on it. Does anyone have any good tutorials for spec maps?

    Blade runner I have on dvd so I took quite a bit of screenshots from that movie. At the moment it still looks very modern but once I finish the buildings and work on smaller props I think I can boost the sci-fi look to the scene.
  • luge
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    luge polycounter lvl 4
    ok, sounds good. i can't wait to see the progress.
  • Demogorgon
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    Demogorgon polycounter lvl 4
    Just a small update, I've been messing with the lighting and some effects but still havn't quite got the style I want yet. I still have alot more to model and texture yet, but the progress is coming along nicely.

    file.php?id=108091
  • whw
    Looking good, the rain is starting to give it that gritty feel. Definitely could push the neon though:

    http://underthehollywoodsign.files.wordpress.com/2010/04/blade_runner1.jpg
  • Demogorgon
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    Demogorgon polycounter lvl 4
    whw wrote: »
    Looking good, the rain is starting to give it that gritty feel. Definitely could push the neon though:

    http://underthehollywoodsign.files.wordpress.com/2010/04/blade_runner1.jpg

    I love that picture :) Yeah I could push the neons further. I'm still undecided if I want to have rain or not. Thanks for your comment!
  • Demogorgon
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    Demogorgon polycounter lvl 4
    It's been a while since I've updated this page. I have been super busy with entrance exams and life I havn't had a chance to get down and cracking with this scene.

    Here is a small update nothing much has changed, I've tweaked most of the materials and messed around a little more with the TOD.

    file.php?id=108614
  • Demogorgon
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    Demogorgon polycounter lvl 4
    So I was pleased to wakeup this morning to find my harddrive completely broke and I'm unable to save any of my work. :( This is quite disappointing since I was really enjoying this small sci-fi scene.

    Well I guess this gives me the opportunity to take what I've learnt from this project and push myself even further on my next one.

    Thanks everyone for their comments.

    Cheers,

    Kieran
  • Kimon
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    Kimon polycounter lvl 6
    Oh that really sucks. Keep backups in the future man!
    Well, good luck on the next one!
  • Karmageddon
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    Karmageddon polycounter lvl 7
    Ooooh god I'm so sorry :C
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