Hey all, I'm having a really hard time figuring out how to unwrap this and was hoping someone could provide another method or idea. So far ive tried to select 1 edge as the seam and pelt map but with all the swirls it goes crazy and cannot straighten them.
Thanks guys
Replies
Depending on how you made that there may be a "generate uv coords" option that was checked.
if not: apply a planar map, do the 1 edge seam thing, but break the edge in the UV's and don't try and pelt map it. Also make sure to seam off the end caps if you have them.
Once you have that mapped and the UV seam, then just use the normal relax stuff in max's uv editor. It might take a few goes, and you may have to fiddle with some problematic areas (ie just select verts in one region or another and relax separately), but that should get you a decently flat map.
I created the object by creating a helix spline - then 2 additional splines joined the shape and converting to editable poly.
never heard of will take a look thanks !
Select an edge loop running throughout the mesh, right click -> create shape.
You now have a spline in your scene following the path of your wire.
Apply a Unwrap UVW modifier to your object. Enter Polygon mode and under wrap mode choose spline mapping and select your created spline.
3dsmax will now do a cylindrical unwrap based on the provided spline.
Since its a spiral or helix the edge loop never stays the same and spins around so its not the same shape , damn didnt think this would be this hard hmm