Continuing the work I did for a previous Monthly Noob Challenge on this Cave Altar concept by
Rolf Bertz.
Planning to finish everything seen in the concept including cave wall structures.
At the time it was a jumping point for me to get to know Cry Engine 3, that wont be changing as I've learned quite a bit since then and hopefully more.
Any tips or critiques on any following work would be great.
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Also including Zbrush renders of work completed during the challenge.
No Displacement its all in the geometry. Look a little messy, but the results are nice.
When I attempted this recently with Xnormal baking to a flat poly my AO came out really blown out and uninteresting.
Made a tillable rock wall that I'm not too happy with. Might do something different later down the road. Blocked things out a bit more with the front long arch, refined the casket for zbrush work. Added some cave structures to eh background, still blocking things out.
I had this moss texture previously which I roughly tested on a pillar. Using the techniques from Ryse Moss Tutorial.
http://www.polycount.com/forum/showthread.php?t=130038
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