Hello everyone, so I have been asked my by art lead to model some buildings for a level of an unannounced game, this game will be for mobile platforms so my buildings need to be around 200-300 polys, i have not modeled low poly buidings, just high and i was wondering what would be a good workflow to do this method of work, i know how to bake models in zbrush and a maya, by just taking a down res copy of the mesh and putting the high poly normal on top, is it the same with mudbox, does anyone have a good workflow for modeling buildings ? this environment is a mid sized town, so not sky scrapers
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but its faster to model the lowres and the highres in maya...
and for all detail maps like bricks and plaster use ndo...
for such lowres assets your photoshop skills are more important than sculpting...