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"Full Cycle" development expierence

Meloncov
greentooth
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Meloncov greentooth
So fairly frequently job posts will ask for a certain number of years of "full cycle" experience, but I can't find a definition of the term anywhere. I'm guessing it refers to long term work on the same project,instead of brief freelance or contract work, but is there anything more to it?

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  • ZacD
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    ZacD ngon master
    Don't worry about job posting "requirements". "Requirements" is a companies wishlist for future employees and is mostly there to scare people off that don't have any experience from applying.

    But I would take full cycle to mean working on a game from start (start of production worK) to finish.
  • LMP
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    LMP polycounter lvl 13
    Yeah, don't worry about the requirements when it comes to "experience"

    I've worked on 3 games or was it 4? 2 of them have been released, 1 of them was a R&D prototype that never went anywhere and the last one was just barely in production before I was laid off with at least a couple others on the project, and the other part of half the artists were moved around.
    But, I'd say that I have 1 full cycle of experience, the other completed title was just a really minor thing that I did on the DLC, and I mean really minor... like, 1 thing.
  • Eric Chadwick
    For Lead or Senior jobs, it does matter that someone has seen the full cycle of a game, from pre-production all the way through to final polish. You learn things that you really can't learn otherwise. What to avoid next time, mostly :)

    But yes, for entry level positions, don't worry about hitting all the bullet points. We will hire you if your artwork rocks, regardless of experience.
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