So fairly frequently job posts will ask for a certain number of years of "full cycle" experience, but I can't find a definition of the term anywhere. I'm guessing it refers to long term work on the same project,instead of brief freelance or contract work, but is there anything more to it?
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But I would take full cycle to mean working on a game from start (start of production worK) to finish.
I've worked on 3 games or was it 4? 2 of them have been released, 1 of them was a R&D prototype that never went anywhere and the last one was just barely in production before I was laid off with at least a couple others on the project, and the other part of half the artists were moved around.
But, I'd say that I have 1 full cycle of experience, the other completed title was just a really minor thing that I did on the DLC, and I mean really minor... like, 1 thing.
But yes, for entry level positions, don't worry about hitting all the bullet points. We will hire you if your artwork rocks, regardless of experience.