Hellu.
First thread here on polycount.' u '
I'm making my first high poly character and has just started texturing her. I would really appreciate some feedback from you guys. I want to make her cool and interesting, but my inspiration seem to have fled out of a window.
There's a few things that are not finished yet, like her hair needs some planes and I want a transparent dome for her eyes. But how do I make her cooler?
Here's my character and the concept:
Replies
http://carolinesmode.com/stockholmstreetstyle/ ( I think I saw this on Ben Mathis's website)
http://www.thesartorialist.com/
http://streetpeeper.com/
http://www.pimpumpam.blogspot.co.uk/
There's some really creative stuff out there. You could always go with the current favourites on cg women - half a shaved head, tattoos on neck, hands and face and some piercings.
I'd also recommend more asymmetry and desaturate your character, it's not that interesting from a value point of view. More of a range of surface types in clothing (plastic, leather, metal etc.)
Skin's a bit chalky and if I were you I'd sculpt the hair, not just drop a photo over the geometry.
As for your model, atm generally the concept pic of the women looks more athletic and feminine than the model you made. your model looks like she has the body of ..i dunno maybe a middle aged housewife while in the concept pic, she looks like she can run around and possibly kick some ass.
if you're going for an athletic build, some things i immediately noticed are: she could use more of a gap between her legs in the crotch area. could use a more hourglassy shape and less fat.
her arms seem a wee bit too long or something about it looks funny. less fat on upper arm would be nice.
ear looks strange. maybe it's the angle though.