Hi guys,
I've attached some screenshots I took in UDK. I've been making a level for some time now, and today, when I loaded up UDK, my scene suddenly looked really different for some reason. When I am far away from textures, they appear to 'move' and seem really jittery, until I approach them and they look as they should. It's never done this before.
You can see in the above images.
I did get the notification before UDK started where you get the option to 'Wait a day' 'Next Run' etc, and I chose the 'Check Now' option. Could that have done something? It seems funny that it would suddenly do this to my scene.
Replies
Change the LODgroup setting to UI in the texture properties. It will always use the highest mipmap.
Although it won't solve aliasing for far away textures.
http://en.wikipedia.org/wiki/Moir%C3%A9_pattern
Not sure why it would all the sudden show up without you changing anything. Updating the asset database shouldn't affect anything.