Hello everyone,
im fairly new in texturing and to have a good base for the gloss map, I created a monochrome curvature map. Well, in the last projects it worked very good, but this time I have some problems.
I get some nasty "wireframe artefacts"
http://www.polycount.com/forum/attachment.php?attachmentid=16135&stc=1&d=1394224942
I know a curvature map is angle based and it is more or less logical to get some grids, but I didnt want them. How to fix it?
Another question - is it necessary to split the mesh ~ called X Pose? ( i didnt know the techincal term for it). As already mentioned, I learnd a curvature map is angle based, so it ignored the rays and any other source of influence, but I get weird seams and pixalted edges where two meshs comes in touch. A good example are the holes on the bottom right corner.
It would be a great amount of work to split them, so i hope it is unnecessary.
Thanks for your help
Replies
By the way - it is a curvature map
as for artifacts around intersecting areas, you may need to bake in parts or exploded bake.
Anyway - the tip with the higher subdiv level helped me alot. I hope there is a script out there for blender to explode the mesh automaticly...or is this in zbrush possible?
Thanks for your help. I think, this will be my new main forum for questions. Blender related forums are a bit "bigoted".