Hi guys,
is there a way to export an alpha from ZBrush with a transparent background?
While in the alpha palette the texture has a transparent background (I know this because I can drag rect it onto geometry without edge) but when I export I get a black background.
Does anybody know a way around that issue?
Replies
That is true while in ZBrush. But I need the transparency in Photoshop.
You mean use the texture to mask the alpha? No, that leaves a dark edge around the white (because of the former black background). Ideally I would have white on a transparent background.
Of course! Thanks a lot! It worked like a charm.
Anytime I try to use the Alpha Mask to extract my render from the black background in photoshop, it never comes out right and the edges look messed up.
I've now tried changing my background color to white, but when I export the render the background is still black.
I HATE ZBRUSH. I've never hated anything in my life, but I've finally found something that has brought out utter hatred from me.
Anyway, concerning your problem, what render did you use in ZBrush? The BPR render? If so then ZBrush should actually create a mask pass in the BPR passes rollout. In this thread I asked how to get a proper mask for an ZDepth grab and this probably won't help you much..