Hello guys, I'm trying to make a material using the color black, the problem is that in a matter of diffuse, Meshe is not realistic and is a very large constrast in the scene around it,I tried to do it on photoshop contrasting shades of gray, but was not how I wanted, I would your help guys, thank you!!!
Replies
Are you just trying to make a material with a shade of gray?
I appreciate your answers, I made small changes in the material yesterday and yet the contrast this unrealistic, the lamp was a bit strange compared to wall
Right-click on an image in your Dropbox folder, and choose "Copy Public Link" then use this on the forum, with Insert Image.
Thank you very much friend.
[IMG]file:///C:/Users/Maria/Desktop/TempImages/Lamp_Zoom_Change.jpg[/IMG]
file:///C:/Users/Maria/Desktop/TempImages/Lamp.jpg
It's dark because the scenery is really dark
[IMG]file:///C:/Users/Maria/Desktop/TempImages/LampMaterial_Dev01.jpg[/IMG]
[IMG]file:///C:/Users/Maria/Desktop/TempImages/MATDiffuse&Opacity.jpg[/IMG]
[IMG]file:///C:/Users/Maria/Desktop/TempImages/MATSpecular.jpg[/IMG]
The first material is part of the black iron, the other 2 are the lamp (light)I am currently developing a project in a team of 3 people is a side scroller survivor horror
Also it helps to press "Go Advanced" and use the "Preview Post" button to see if your images are working.
sorry to bother you, i got it now =/
It's dark because the scenery is really dark
The first material is part of the black iron, the other 2 are the lamp (light)I am currently developing a project in a team of 3 people is a side scroller survivor horror
Im using light function on those point lights, it is a tunnel with gated entrance so the only light in there come from the lamps, and there is a PostProcessVolume too