I was doing some AO bakes today when I ran into some troubles exporting obj's from maya into Xnormal and getting insignificant bakes every time and could not figure out why. I switched it up and started exporting my models as .fbx into Xnormal and the bakes came out way cleaner and processed quicker due to the smaller file size. Was just curious if anyone else was having the same issues or knew something that refereed to not exporting as .obj into Xnormal is making miss out on something.