I have a half a body for a character, which is upper body and head as a one mesh. And I need to detail all of it, but unfortunately looks like my pc can't handle enough subdivisions to do that. And I want to keep the body and the head as a one piece at the end. If it's of any help, whole body will use two texture maps. Is there something I can do in this case?
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Create a height map and convert it to normal map, which you can use to add those details.