So I made a working model using the importer method, but since I can't legally use it as a workshop item submission I wanted to use it as a reskin of an existing model. I can't seem to find any pointers on how to do this online as well as I seem to keep coming up with problems with this studiomdl compiler everyone tells me to use.
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The two items need to have the same properties in terms of paintability/styles.
Try this:
- Go to your "Steam\SteamApps\common\Team Fortress 2\tf\workshop" folder. Open the corresponding zip file.
- Go to this folder: "Steam\SteamApps\common\Team Fortress 2\tf\custom" and create a new folder for your reskin. I'll call the new folder "ABC"
- From the zip file, extract the contents of the game folder into ABC. You should have a materials and a models folder in ABC now. You can close the zip file at this point.
- Using GCFScape, find the model files of the item you want to replace.
- Inside "ABC/models" folder, create the same file structure for the model files and put the model files into the corresponding folder.
- Rename your model files so they match with the item to be replaced.
If everything went well you should see your model instead of the original one when you launch the game.
Optionally, you can drag/drop ABC folder onto the vpk.exe in "Steam\SteamApps\common\Team Fortress 2\bin" to pack your reskin. It places the file in the custom folder, so you won't need to do anything.
I hope I didn't skip any steps. Good luck!
EDIT: Wait nevermind, I just realized I'M the one that didn't understand the information you gave me, I apologize.
No problem BTW, it's frustrating at first.