I am trying to use dDO to batch process textures for an environment, but I would like to output more than just diffuse, spec, height and gloss maps per material. Is it possible to add more maps like transmission, cube mask, etc? I know I could just set up a second project and preset and change the settings to make the diffuse, spec and gloss maps function as different maps. Just wondered if there was a way to do it all at once. Thanks.
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