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How do I create this style with a custom shader?

polycounter lvl 6
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Stu2Prof polycounter lvl 6
Hey guys, my company is currently planning on expanding the capabilities of our in-house real-time engine(which is pretty basic) and I have an opportunity to propose some new shaders. I have a clear idea of the type of content I would like to produce for my company but am no an expert in shaders. I would be grateful if you could help me breakdown what features this new shader I am proposing would need so I can communicate clearly with the developers of this project.
Below is the style of content I would like to create in 3d for our demos.
So far I imagine I would need:
A)Diffuse+Alpha
B)Environment/reflection map
C)Fresnel map

Additional note: This engine is designed for mobile devices.

http://www.pinterest.com/pin/508132770427931932
http://www.pinterest.com/pin/487303622151345680
http://www.pinterest.com/pin/326581410449895225

Any contribution is really appreciated. Thanks

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