Hello guys!
So this thread is a little late. We're doing a group project and I'm working with two other people. We've decided to go for a weasel assassin in a hideout. I'm responsible for the vehicle he rides, and some help with the assets. This vehicle is going to be a hero item so I have to make it a little pretty.
It's a steampunk theme so I've gone for the weirdest concept possible. Also, it has different materials. I really want to focus on materials and learn as much as possible. Also hard surface is my weakest so I've decided to do the vehicle so that I could learn it too.
![zaRRuAZ.jpg](http://i.imgur.com/zaRRuAZ.jpg)
SO far, here's what I have. I've received feedback about proportion so I'm working on that now. I'm also re-doing the wheels as they are terrible. Will also move the back wheel further back so prevent a see-saw like effect when the rider is on it.
![Oimre6g.jpg](http://i.imgur.com/Oimre6g.jpg)
![cg9NFuJ.jpg](http://i.imgur.com/cg9NFuJ.jpg)
For now, I'm fixing the little bits on the side. Still lots of things missing. More to go.
P.S. I wrote "Wind in the Willows" on the picture but it's supposed to be "Storm". The original is called "Wind in the Willows".
Replies
Your tires are much wider than the concept. Motorcycle wheels from this era tended to be much narrower than current tires, more like bicycle wheels than modern motorcycle wheels.
And as for it being an actual functional vehicle, I'm not sure. I showed it to my lecturer and he seems fine with me making it. But hopefully it is.
I've mainly focused on a better shape and changed the proportions. I've also found a better way of making the tires. And I've also done some sculpting. More to show in another post.
The aim for this guy is to finish him in two weeks ): then I have to start doing other assets.
Your high poly is looking pretty solid so far. I'm looking forward to seeing where you take the weasel character.
Okay so I haven't progressed much! ): Apart from other briefs, I had so much difficulty with this! Hard surface is much harder than I thought. I had to fix a lot of things and my lecturer pushed me to have this baked and textured in two weeks! (I haven't even retopologised when he said it and two weeks is up) I obviously didn't manage to. I baked some of it. I still have to fix baking errors with the items that are not in the picture.
Some close up for the sculptings too. They were the most fun. I spent the first week fixing the models and it took longer than usual as I had an essay due and then spent another week on retopo and the basically the weekend UVing and trying to bake as much as I can. I'll definitely go back and do some more fixing!
the model starts looking good. I have my own version of this concept bike. I made it a few months ago. You should contact to the author, is a nice guy and I´m pretty sure he has more pics if you need better references:
The original concept: http://strangeworldstudio.blogspot.com.es/2010/04/116th-scale-railbike.html
The author put some pics of my model in his web site here: http://strangeworldstudio.blogspot.com
I have other renders you can use as references for proportions or whatever you need.
Keep the good work.
Just seen your models. They are really awesome! I'm so glad you stumbled upon my thread! More references would be really nice! Thank you very much!
Edit: I've just contacted the author. Thanks a bunch again!
Hi yes! I do. I will post them up asap! We are currently making a few final changes to it. And thank you very much for the kind words (:
Thanks for the feedback Torch! Yeah I agree. The folds and stuff are very random. And I need more work on materiality. After I fix some stuff up, I'll have a new project to work on. I'll be sure to keep in mind the material definition and sculpting! (:
The final results of these aren't exactly my cup of tea. However, I learned a lot from this project. Still need a lot to learn about texturing though. And also modeling. Especially hard-surface, as they are really tricky. Hopefully the next project will be better.
The other assets I made for the project scene are really crap. I might remake them.
I tried to light them "nicely". A friend gave me a quick explanation on 3 point lighting. I have no clue if I did right or not... Oh well. Here we go.
P.S. The trailer is coming up too! We finished it ages ago, I just haven't had time to post it up here.
http://artofkee.blogspot.com
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