Hi guys, Is there a good technique to retopo mechanical sculpts? I can retopo dinosaurs and kittens all day long but the rectangular prism eludes me. I will just do it in max like normal person for now but I am curious if you can take quick and dirty zbrush mech stuff into 3d coat and turn out some magic.
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3D Coat's released these guides to hard surface auto retopo. It looks like it's still very much a WIP to me, but it's the only game in town far as I know
[ame="http://www.youtube.com/watch?v=trTqnA2M9iE"]Quick Tip: Auto-Retopo for Hard Surface Models Pt.1 - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=PoMewuVdg74"]Quick Tip: Auto-Retopo for Hard Surface Models Pt.2 - YouTube[/ame]
I highly recommend when creating your high poly object, you make the base shapes as close to your low poly triangle density as you want in game. So give cylinders in the high poly the proper sides that will be in your low poly, so all you have to do is duplicate and remove edge loops. Of course you can't always get away with this, but if you plan ahead of time, this can help you save a bunch of time when you have to create low poly details.
http://www.conradgarcia.com/uploads/1/7/1/7/17178532/sfc_buildingthebishophires.png
Being able to select an edgeloop and flatten it along a surface, copy edgeloops from your highpoly into your lowpoly... that stuff just isn't easy (or possible) in a lot of other retopo solutions.
Plugins like F2 and Bsurfaces really help speed things up as well.