I spent a good chunk of last year improving my drawing, but at the beginning of this year, I decided to put some effort into 3D too. I have a hunch I'd make a better modeler than a 2D artist, but I'm not sure. I'm learning the basics right now, and I haven't really gotten into videogame-specific techniques yet, but I plan to. Feel free to crit, etc etc. Glad to be here.
This is the first thing I ever sank any real time into. It's the corner of my desk, w/ the cheapo Huion tablet I use. This took way longer than it should have for what it is. Modeled in Max, w/ TurboSmooths on top.
Bad topology.
Aaaand some old drawings to make this a less boring first post. These were originally posted in my ConceptArt.org sketchbook. (I recognize some people here...)
I should really try to update this thing at least once a month. I've been learning a bunch of 3D behind the scenes (UV unwrapping, normal maps, etc), but don't have much to show for it yet. Some sketches instead:
I started this months ago, and I'll never friggin' finish:
Wow, haven't updated in forever. Here's some random doodles and WIPs and junk. And holy shit, some 3D for once!
I probably should've floated some of those round nubs along the ends of the cylinder, instead of building them into the mesh. I could've used way fewer cylinder segments then.
Learning Substance Designer, but in the background I worked through another 3dmotive tutorial: concepting and modeling my own hand-painted dagger. The thumbs, tighter drawings, and then painting:
And the model. Realized that I don't like having to paint something twice :P Also, even though this was supposed to be 100% hand-painted, I should've rendered some AO to help me figure out where the different elements intersected and get the shadows started. Basically had to paint shadows in Pshop, switch to Max to preview, fix shadows, switch to Max to preview, fix shadows, etc etc.
Limited-range value studies. Never done these before. In order: after Mark Kolobaev, AI, and Alien.
Blockout of the Alcazar of Segovia. Taking a break from this, but maybe I'll come back to it as I learn more of the different tools in the 3D pipeline.
And my first attempt at both a photobash and a landscape, which, lezbehonest, doth sucketh.
I love the diversity of this sketchbook, shows how open minded you are to different techniques and mediums and speaks a lot about you as an artist. I'm excited to see what else you'll show us!
Base figure posed in Daz, imported into Blender. Everything else done in Blender (hair, cloth, scorpion tail sculpt, etc), vector stuff done in Illustrator:
Replies
I started this months ago, and I'll never friggin' finish:
This line never fails:
I probably should've floated some of those round nubs along the ends of the cylinder, instead of building them into the mesh. I could've used way fewer cylinder segments then.
3D has taken a backseat the last couple months.
NOICE!
Some more random scribbles from imagination, PLUS I'm getting back on the 3D wagon, hell yeeeeuuuuhh
Years later...
Learning Substance Designer, but in the background I worked through another 3dmotive tutorial: concepting and modeling my own hand-painted dagger. The thumbs, tighter drawings, and then painting:
And the model. Realized that I don't like having to paint something twice :P Also, even though this was supposed to be 100% hand-painted, I should've rendered some AO to help me figure out where the different elements intersected and get the shadows started. Basically had to paint shadows in Pshop, switch to Max to preview, fix shadows, switch to Max to preview, fix shadows, etc etc.
Limited-range value studies. Never done these before. In order: after Mark Kolobaev, AI, and Alien.
Blockout of the Alcazar of Segovia. Taking a break from this, but maybe I'll come back to it as I learn more of the different tools in the 3D pipeline.
And my first attempt at both a photobash and a landscape, which, lezbehonest, doth sucketh.
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Starting to learn ZBrush. Progress on my first sculpt:
An update to an earlier thing:
And progress on another thing: