Hello this is my hi-res model;
Using maya. Normally for models like rocks i was using Meshlab. It was working good but for a model like this meshlab giving me lots of unnecesseary geometry. I need to retopo this by manual. The important part of this model is;
Whats the best way to retopo that type of damage, corrupted surfaces? Any examples you can show?
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http://michelkooper.com/pillar.html