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advice on retopo

Mayalicious
polycounter lvl 8
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Mayalicious polycounter lvl 8
Hello this is my hi-res model;
2wpv12o.jpg

Using maya. Normally for models like rocks i was using Meshlab. It was working good but for a model like this meshlab giving me lots of unnecesseary geometry. I need to retopo this by manual. The important part of this model is;

2eg4sn6.jpg

Whats the best way to retopo that type of damage, corrupted surfaces? Any examples you can show?

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