Hello there,
I'm currently working on a project using hand painted textured and I've created a basic texture sheet. When I load the texture sheet into 3Ds Max all seems to be fine. I aline my UV's to the texture sheet but I am getting seams. Hopefully the following images will show the problem I'm having.
![Xja5XDa.jpg](http://i.imgur.com/Xja5XDa.jpg)
![dZQ5JtF.jpg](http://i.imgur.com/dZQ5JtF.jpg)
I have tried a few things but nothing has worked well. I'm fairly new to this work flow, and feeling a little stumped at the moment.
Thanks for your time!
EDIT: I can see that it seems to be bleeding over to the texture below, but in the UV editor its not on that part.
Replies
My best guess.
http://www.polycount.com/forum/showpost.php?p=2017404&postcount=19