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3ds max- Baking without exploding

iangoold3d
polycounter lvl 5
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iangoold3d polycounter lvl 5
Hey all!

I remember seeing a tut on baking out normal maps without exploding your mesh long ago, it had something to do with assigning different materials to different parts of the mesh... I have been searching the internet and cant find anything.

I was wondering if you guys had any techniques or tutorials for baking out High to low normals without exploding the mesh.

Thanks in advance!
:)

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