Hey guys, so, as the title says, is dDo advisable for someone who is trying to get into those large gaming companies? I always heard the phrase "It doesn't matter how its done but as long as it gets done" which i agree, but also, what would a professional that has been working many years say? is it best to learn the dDo or just keep it hand made?
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You can always tell when someone does a quick pass and calls it done using DDO, so if you know how to push past that starting point then its a fantastic tool.
Personally I don't use the dDo presets at all; just to set up my .psd quickly and block in material definition. Beats setting up d/s/g for every material by hand (and then only being able to tweak one material per channel at a time).
So you certainly don't need dDo but if you think the time saved is worth the costgo for it. They're updating it at some point to support pbr workflows too.
Also I used it to quickly make dirt and wear at times then I use what dDo generates in my original document, masking out things I don't like and so on.
I am not against professionals using it, but I think beginners and hobbyists should be more careful with it, until the have a good grasp on texturing without such tools.
The issue with me is that dDo creates texture detail and cranks it to 11. For it to really be of use you need to get into it and edit layers, values and masks yourself sometimes. The key for us is to make the final product look as if it were auto generated. Still it cuts down 50% of the lifting and initial setup for us and being able to preview the textures through the viewer is awesome.