Hi there !
my name is Miriam & i'm student of visual communication from czech republic. i'd love to share my work with you, get some feedback and critique.
Here are some of them.. from the oldest to the latest ones -
my apologies for the long post, but i didn't want to separete it. next works will be posted properly
cheers, Miriam.
these are the latest one, i'm trying to use more custom brushes and practice with colors
Did a crit/paintover of your sword guy. I was reminded of how I used to paint things, so there were several things I noticed particularly related to the cloth bits.
Your painting style at the moment (more with things that are not environments) tends to rely more on focus of things casting shadows, which is important for large shapes (an arm should cast a shadow on a body if light sources designate that to be appropriate). Certain patterns (a person's brow casting a shadow, shadows cast by cloth folds, etc) are prevalent and are done in a way I used to do them a lot. Knowing what parts will receive light (which does not necessarily mean it will receive a "highlight" amount of light), though, is just as important and marriage of the two will help you define your shapes with much more clarity. If you haven't already, consider reading through this - helped me a lot and still does as a reminder of some fundamentals:
Edit: Forgot to say, your more recent environments are coming along nicely and I can see you experimenting with a variety of techniques, which is great to see.
It's been a while since I updated this thread, I was quite busy - working on my bachelor project, which was a graphic visualisation of simple game level in Unreal Engine. The final output was a playable demo from first person view and some printed outputs as renders and ingame screenshots. People were able to play the game with wireless controller and it was great to see them have fun
Here are some renders of ingame assets (3ds Max, Zbrush) and ingame screenshots.
Printed renders and screenshots together with mini posters which were free for others.
I started with my daily zbrush practices about month ago - sculpting heads from basic sphere
Here are some I made, each of them took me between 1.5 - 4 hours max to done. Sill lots to learn, but I'm quite happy with the results, because one month ago it didn't look like as human at all. I want to push my sculpting skills more, add more details, learn the anatomy and all the stuff.
If you have any C&C or ideas what could be changed, please let me know
Replies
Your painting style at the moment (more with things that are not environments) tends to rely more on focus of things casting shadows, which is important for large shapes (an arm should cast a shadow on a body if light sources designate that to be appropriate). Certain patterns (a person's brow casting a shadow, shadows cast by cloth folds, etc) are prevalent and are done in a way I used to do them a lot. Knowing what parts will receive light (which does not necessarily mean it will receive a "highlight" amount of light), though, is just as important and marriage of the two will help you define your shapes with much more clarity. If you haven't already, consider reading through this - helped me a lot and still does as a reminder of some fundamentals:
http://androidarts.com/art_tut.htm
Edit: Forgot to say, your more recent environments are coming along nicely and I can see you experimenting with a variety of techniques, which is great to see.
It's been a while since I updated this thread, I was quite busy - working on my bachelor project, which was a graphic visualisation of simple game level in Unreal Engine. The final output was a playable demo from first person view and some printed outputs as renders and ingame screenshots. People were able to play the game with wireless controller and it was great to see them have fun
Here are some renders of ingame assets (3ds Max, Zbrush) and ingame screenshots.
Printed renders and screenshots together with mini posters which were free for others.
I made also a short teaser:
I must say it was an amazing experience and even though I had sometimes a quite stresfull days it was worth it !
started to do quick studies to practice my photoshop skills - trying to understand black & white values for now.
Practicing Zbrush
I started with my daily zbrush practices about month ago - sculpting heads from basic sphere
Here are some I made, each of them took me between 1.5 - 4 hours max to done. Sill lots to learn, but I'm quite happy with the results, because one month ago it didn't look like as human at all. I want to push my sculpting skills more, add more details, learn the anatomy and all the stuff.
If you have any C&C or ideas what could be changed, please let me know