Messing around with decals in UDK and I have come across this problem I cannot seem to figure out. I feel like this should be easy to fix and the answer is right in front of me. How can I remove this seam that is showing up from my underlying geo? I have used the unlit mode but there are no shadows.
I am thinking that I need to force the becal to ignore underlying surface normals but I am not sure how to do this in the material. Any ideas? Please help!!
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But, I don't know, maybe you could do something weird with your material... I have no idea what though