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Retopo advice needed

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Sharvo keyframe
Hello guys and girls,

Need some advice on some retopo/low poly making. I have created this stone wall, which is shown in the image below and I have tried to ways for a low poly.

1. A plane with some curve to it - fairly good results but very flat I looked at a tutorial by someone on here who uses 3ds max and made some displacements.

2. Each stone is individual and create a low poly, which will give a better silhouette to the piece.

OR

Do I make this a tileable texture? Making things a lot easier, I think?!

stoneWallAdvice.jpg

Answers below please. Oh and any advice on the stones themselves please :)

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