Hello guys and girls,
Need some advice on some retopo/low poly making. I have created this stone wall, which is shown in the image below and I have tried to ways for a low poly.
1. A plane with some curve to it - fairly good results but very flat I looked at a tutorial by someone on here who uses 3ds max and made some displacements.
2. Each stone is individual and create a low poly, which will give a better silhouette to the piece.
OR
Do I make this a tileable texture? Making things a lot easier, I think?!
Answers below please. Oh and any advice on the stones themselves please
Replies
Conform brush at ~1:30
[ame="http://www.youtube.com/watch?v=z-4QcdAdMaY"]3ds Max 2012 - Sculpting Painting Enhancements - YouTube[/ame]
I'm pretty sure Maya has something similar with the "make live" or "retopo tools" that they added to 2014?
I am now thinking I might make a plane and have some meshes poking through in places to help a bit?
If you don't have Maya 2014 you can use a combination of Make Live and Tweak Mode to more quickly snap the verts of your low poly to your high poly.
http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script
Which works with 2013! Prob should have said which version i was using in the original post.