I'm not the best anatomy artist around here,but your work looks pretty good,I like in special the proportion.I think you should study more muscles insertion and origins and the bony marks of the body.In special at the back render it's obvious that some forms are pretty random.You should start sculpting by marking your bones,and buildup around them,one of the best teachers of human anatomy in 3d is Scott Eaton,you should check it out.
I've attached you a paint over,but,like I said,I'm learning myself anatomy,so it's more like a guide than a must.
One thing that jumps out to me is that the neck muscles are not right. The most visible one should be the sternocleidomastoid, which attaches behind the ear and the pit of the neck. Your's looks like it is straying to the back of the neck instead of behind the ear.
Also if you are looking for anatomy books, Paul Richer's or Goldfingers are my two favorites.
Thanks for your feedback VanLogan, im glad you managed to point it out, because I just couldn't put my finger on it.
I've made adjustments by trying to correct the sternocleidomastoid. I have also tried to indent the scalene muscles to give defonition to where the trapezius muscle comes onto the shoulder area.
you are moving too fast on subdividing the model, study anatomy using real life references and work on the lower levels to achieve correct volumes , id say subd level 0 and 1 are the most important stages of any sculpt.
I think the bum looks a bit short which is kind of throwing of his whole appearance to me. I also think the looks a little wide around the waist
Just to show you what I mean, still not right but just to give you an idea, his torso might be a little long though in this vvvv
Also some minor changes that I think help out, Made his shoulders slightly smaller and pulled his waist in a little as well as adding some mass to his forearms
Also his calves look really high up, a few small fixes but I think he's looking okay
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I've attached you a paint over,but,like I said,I'm learning myself anatomy,so it's more like a guide than a must.
I feel like theres something not right with it.
Also if you are looking for anatomy books, Paul Richer's or Goldfingers are my two favorites.
Best of luck.
I've made adjustments by trying to correct the sternocleidomastoid. I have also tried to indent the scalene muscles to give defonition to where the trapezius muscle comes onto the shoulder area.
Still need to do the feet. Ive used a diffrent base mesh for the head and changed the shape trying to get it right in the lower sub divisions.
Just to show you what I mean, still not right but just to give you an idea, his torso might be a little long though in this vvvv
Also some minor changes that I think help out, Made his shoulders slightly smaller and pulled his waist in a little as well as adding some mass to his forearms
Also his calves look really high up, a few small fixes but I think he's looking okay