I'm trying to make a jacket with a quilted leather panel, so I UV'd the panel in Max and created an alpha for the pattern to apply in ZBrush via noisemaker.
It works great however the angle is wrong, I gather this is because of my UV layout, I've tried to find a way to rotate the pattern within ZBrush but so far I'm at a loss... The angle sliders appear to do nothing. Am I missing something or is rotating the UV's my only option?
Replies
Rotating the UVs can be a quick fix (and you can use multiple OBJs to store different UV sets, allowing you to make one that is more ideal for noisemaker).