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Courier - Bunny

Hello there guys!, first post in here.
i've been working in this little one time ago and finally is finished.
Hope you like it guys, crits & comments are welcome.


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OrMEfVN.png

Model:
Nycru &
InkubeVictor
Concepts and texture: InkubeVictor
Animation: Nycru

Replies

  • nordicorc
    Lets get this guy animated and hopping around with that bloody ax!

    More blacks around the bolts and cracks to really pop the separation of the metal plates and bolts.

    Try highlighting the edges of the metal plates as well to lift them up and give the viewer a better read on the plates as the character starts to animatie and hop around.

    Bigger floppier type bunny feet? Maybe look at Thumber in Bambi?

    Great Job!

    Hop clang... hop clang... KILLLLLL (in robot bunny voice)
  • Spudnik
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    Spudnik polycounter lvl 11
    This is really not suited for Dota design wise and here's why:

    1) The design doesn't read well from a distance. There's a few factors that contribute to this, a) most of the design elements are REALLY REALLY small, b) there no color separation of design elements (i.e. everything is grey). Here's the approximate size of your courier ingame where everything turns to a grey mush.
    WeRlbPP.jpg

    2) The same will happen to your textures, compression with smudge together a lot of the details making them beld into each other in your case. 90% of your texture as it sis right now will blend into a mushy grey. Also, putting random rivets on the face does not make it interesting design wise.

    3) Speaking of design, what is the motivation here? Where's the connection to the dota universe? This looks like nothing that exists ingame from a design perspective. Also, to come back to the size again, check out how Dota handles mechanical parts with gears, metal plates etc: Big pieces! So far, Clockwork's jaw is bigger than your entire courier which seems way to frilly and easily broken to exist in the dota universe.
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