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Vector Displacement Map out of XNormal?

polycounter lvl 9
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MeshMagnet polycounter lvl 9
Does anybody know if it's possible to get a vector displacement map out of XNormal.

I'm seeing a lot of options that I'm not really sure what they do, like Direction Map, Radiosity normal map etc. I was just wondering if one of those options could provide a similar result?

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