Me and a partner are working on a project, and neither of us have much experience in weight painting. Me, I pretty much have none, but I'm a traditional artist, and as the model sculptor, I do have some sense of how things *should* be deforming. Not that I know how to achieve desired effects yet.
I'm not going to say who's work is who's - I just welcome any criticism or advice on either versions of these weights: what each might be doing right and wrong. Sorry for crummy presentation and I can upload more images upon request.
(One thing you won't need to point out is that this mesh has somewhat busy topology, for this project it has to be since we can't use bump maps as far as I understand, and it also needs to be in tris. *sigh*)
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Side note, you can do all this in quads and then triangulate later if necessary. It might have some weirdness, but it might also be easier to learn with.