So... I've been working on something for a while now. I'm liking the way it's turning out so far , but I want to measure myself on AAA standards and I can't do that alone so I was wondering if you lovely bunch could give me some pointers. On just about anything. Also because I usually don't get any critique so I just want it all to hit me at once so I can be upset and then go oh yeah that makes sense. If that makes sense.
I think the shoulders need some work , the Elbow needs to show properly , the leg muscles.. basically the anatomy has to show better. Also the armor is a bit illogical but I guess it looks cool-ish? But I think there's a fine line between design making sense and it just being exaggerated. I wanted to go for a fantasy style...
...so yeah.
Replies
So I hope some my scribbles can be of use.
I would suggest reading some stuff by Paul Richards, he's one of my favourite concept artists.
http://www.autodestruct.com/
careful there is a quite a bit of NSFW material
edit: gah noticed a typo.."shape" regarding the head part...
@Jed Yeah I see what you mean with the pecs and the abs , now that you mentioned it it does look a bit odd.
I'll start making it better now.
Are you using different subtools for the body? because it seems as though you aren't.
If you aren't have the arms, legs, feet, hands as the head as separate subtools; you can add more detail and it will save you quite a bit of time
what i would suggest is look at pictures of animals that have horns or characters that have horns and see what you can do with that.
Asymmetry is great but symmetry is great as well.
It's really a balance of the two. If you have too much asymmetry your character doesn't look like it belongs to itself but if you have too much symmetry your character becomes monotonous.
oh and please just remember i'm no expert on these things
I'm only giving suggestions and my personal thoughts, there are no rules in artses :P
quick note. Ravenslayer talks about it really well in this video. Look at how few polygons he uses to stretch and find the shapes.
ravenslayer sculpting video;
[ame="http://www.youtube.com/watch?v=GdOyMyQ4SUA"]Disney Lionking Pumba Tribute with Audio commentary - YouTube[/ame]
good luck
I overdid it with the horns previously. The arms just look short because in the front view you can't really see that they're angled but they are in the correct length I've checked. I'm terrible at the design of the helmet so I'll start looking for some more inspiration over the week to make the back of the helmet better.
*Gathers reference*
Updated a few tiny bits , added some scars and lips , added some detail to the fingers... Gonna have to clean up the axe now , the cloth , the helmet and the wristbands , maybe I'll add some shoes to him in maya. I'm hoping to polypaint this week so that'll be great fun.
Critique is always welcome.