Hi! We was trying to use image based lighting in small scale closed areas (rooms, and even a cornell box) and we couldn't get a good cubemap capture. If we drag out the scenecapture from the closed area, it works good, but if its inside the area, the most of the capture is black. The far plane is on 99999999 and the near is on 1.
I didn't attach image because I described all the happenings.
Any ideas?
Replies
this is a glitch in dx11 mode, switch to dx9 mode to do your cubemap captures. Dx9 mode with the SceneCaptureCubeMapActor should work fine for you.
After you baked your render texture into a static texture, you can go back to dx11 mode if you need it.
I still trying to lit a cornell box. A few planar captures would be better?