Hi, polycounters!
I have created a normal map in Zbrush from my sculpt on a simple plane.
It is perfectly tilable. The problem is - when i export it it seems to cut off one pixel on each side of the map. so I have to always fix this manually in photoshop, which takes time.
I have heard that there is some plug-in that eliminates this problem, but I could not find it.
Anyone knows how to fix this or point me to the plugin?
Thanks

!
Replies
http://www.polycount.com/forum/showthread.php?t=126224