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Zbrush normal map issue

Hi, polycounters!

I have created a normal map in Zbrush from my sculpt on a simple plane.

It is perfectly tilable. The problem is - when i export it it seems to cut off one pixel on each side of the map. so I have to always fix this manually in photoshop, which takes time.

I have heard that there is some plug-in that eliminates this problem, but I could not find it.

Anyone knows how to fix this or point me to the plugin?

Thanks :)!

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