Hi there! For my newest school project I am making a Chinese courtyard for unity. I'll be posting stuff as I go, any comments and critiques are most welcome as I am still learning the ropes.
Concept work by Wang Rui (
http://conceptartworld.com/?p=16567)
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I brought it into Unity and began texturing it using Vertex Paint and Shader Forge. I have been struggling trying to get a cube map on the water, are there any good guides on that?
This is what I have so far in unity. I am adding the last few trinkets around to fill the scene.
I am trying to use a hinge joint and a windzone to move the upper window. Is there any trick to that?
I don't know Unity but maybe there are ways to flip your monitor to get a vertical shot? I know you can do it in UDK.
Have a look at my comment on this post: http://www.polycount.com/forum/showthread.php?t=127231
I did contact the author of the concept art and got some informations about the chinese text of the scene.