Instead of starting another enviroment that I will never finish I decided to work on smaller projects for now with the goal of actually finishing them. I want to get more experience to get better at something with every piece.
So here is my first sword that I made and my first try at PBR.
Critique is highly appreciated, I need it.
I liked working on It and I plan on making more medieval weapons.
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Also, if the sword was used in combat, then I would expect to see some scratches and nicks where it hit other hard mettle bits, like armor and shields.
The model seems pretty good tho, it would be nice to see a wire frame. Keep up the good work man!
To me the things that popped right away were the grip and the pommel. The leather of the grip one can see you've put in some extra loops to make those ridges, yet they dont get any love from the texture that just lays flat on top of them. Make them more torn, a slightly other hue or anything to make sure they're seen, otherwise they might not be worth the polys. Second, the normal on the pommel looks like its rusted and been drawn along something rough, quite opposite the smooth blade. It'd been better if the details on it actually followed the shape. [Example]
Its a nice start though!
I worked a little on the handle and pommel. Brought in a a lighter tone on the edge of the rifts and made the handguard and pommel less noisy.
Also here are the requested wires and the texture sheet:
I learned a lot doing this like I tried to sculpt something for the first time. I sculpted the bolts and the edges od the iron parts. The wood I have to admit is photosourced, there is no way I could sculpt nor paint something like this.
The coat of arms is also not from me, but you get bonus points if you guess right where I'm from.
Critique is as always highly appreciated.
I should rename the thread since it is not only a sword anymore.
Unless you want it to look refurbished.
As it is, the shield is still a nice piece.
Thanks everyone for the help, especially the images were very helpful as I was evaluating the dark metal very wrong.
I gave the metal parts another base noise for the normalmap and tweaked the base values of the diffuse and roughness to make it shine a lot more and I hop I got a more "metallic" look this time.
On the wood I chipped away some of the paint, however I am not sure if it looks natural enough and not to random. Also I tried to put in some paint drips.