I made a sculpt in ZBrush. Then baked the normal map in ZBrush and then GoZed the thing to maya. The viewport render is perfect almost seamless. But when I take it to mental ray I get results like this.
Turns out the normal map baked looks like this
It looks fine in viewport.
Then I baked a map in object space and got results like this
This also looks fine in veiwport.
Whats going on any ideas whats happening? Please help!
Replies
I could definitely be wrong though
If you're still having problems, you might want to give Handplane a try. Check this out
http://www.polycount.com/forum/showthread.php?t=116899
I would recommend you export both models to Maya and use Transfer Maps to do your bake. Decimate the HP model first, for better performance. Alternatively you could use xnormal, but if Maya is your main 3D package I would use that to bake as it's one less tangent-space conversion to worry about.
I will be taking a beauty shot in mental ray with SSS so am kinda worried whats gonna happen down the line.
As for UDK I hadn't thought of that! Will check and see.
Another problem is I sculpted in Geometry HD and now am in the Zbrush Deathgrip cant take it out put anything in. So am doubly nervous as if anything goes wrong here the next step is to start the detail sculpting passes again.
Thanks! I will be checking handplanes out and updating tomorrow..